57mm AT guns, 6 pounders and 50mm AT guns now have 10% accuracy nerf against moving light vehicles (from 20%).Creeping Barrage from Mortar Teams now costs 25 ammo (from 0).Smoke barrage from all Mortar Teams now has tighter spread (same as WM mortar had it till now).Changed activation cost of Suppressive Fire ability of HMG teams to 15 ammo (from 40).Lowered extra suppression that received that nearby squads received (was +25% now they get the same as the targeted squad).30cal and Vickers HMGs (teams and MG nests) to so that they generate same suppression amount per burst as MG42 Unified stats modifiers when a HMG shoots at a suppressed infantry.Fixed a bug where 90mm guns would occasionally bounce off of Hetzers.When a transporter gets destroyed each soldier inside has 75% chance to die (from 40-90% based on trasnporter type).Passangers in transporters can now be hit by incoming fire (applies to US, WM and PE transport halftracks and CW Bren Carrier, CTA armored car, Kangaroo).Static AA guns (naked and emplaced) now have a visual indication of active AA mode (it was hard to say if the unit had AA mode active only by the elevated barel).Changed all recon planes so that AA weapons don't shoot at them.Lowered aim times of weapons in AA mode to 0 (from various values).Increased gun rotation in AA mode (usually double of what they have without AA).US and WM halftracks no longer get MGs when they transport troops but they have upgrade options to get permanent gunners.Jacksons and Command Panzer IV will now show an icon on tacmap (from a pink square).Ammunition transporters lower the cost of mortar barrages (even the special ammo types) to 0 (from various costs based on type of mortar).Ammunition transporters can now lay "multipurpose" mines for 15 ammo.All Recon planes are now significantly harder to shoot down (to prevent Kamikaze flights into enemy bases).Axis vehicles with kwk38 20mm cannon (mostly armored cars) no longer shoot at planes (only exception is 20mm "Puma" which still can do so and keeps its AA mode).Revised the efficiency of of AA unit vs planes (2 units in static AA mode should provide a good AA coverage units without the AA mode active lose about 50% of their AA efficiency).88mm guns on Jagdpanther, King Tiger, Elefant and Nashorn will now have guaranteed penetration against Sherman E8 with sandbags upgrade.Tweaked the MGs on top of tanks to have lower chance to "one-shot" full-HP planes.All vehicles and AT guns now reveal themselves from camo after the first shot.Tweaked the US and CW rocket planes effectiveness (a little bit bigger AoE, effectiveness in AoE, overall less damage to infantry to underline its AT role).Tiger, Panther and Pershing Aces now start at Vet2.Re-camouflage times of Allied TDs set to same values as Axis ones (from faster re-camo). ![]()
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